The Great Wandering

Overview

The Great Wandering was a troubled era lasting between one hundred and one hundred and fifty years following The Confluence. During this period, few cared to measure time with precision, making exact duration uncertain. The era ended with The Concord and founding of Asgartha.

The Tumult Nomads

The few survivors of The Confluence gathered into large Tribes that roamed the world, traveling from Oasis to Oasis, from places shielded from The Tumult to makeshift shelters. Historians assert that at least eight Tribes existed—eclectic gatherings of peoples and communities brought together by fate.

Terra Incognita

The Tribes roamed the now fabled Terra Incognita, encountering:

  • Wonderful lands and moors of unreal beauty
  • Baroque palaces of improbable architecture
  • Desolated places gripped by chaos, where ice burns and mountains float above rivers of obsidian

Discovery of Alteration

The wisest among the survivors began to perceive the flows of The Tumult, gradually discovering the secrets of Alteration. By developing this ability, some managed to relatively shape their environment and materialize their imagination.

Alteration could fend off The Tumult to some extent, providing humanity with new solutions for ensuring its safety. Foremost among these solutions were the Eidolons, creatures from the collective unconscious that Alterers could manifest in reality to aid them.

Role of the Oneiroi

The Oneiroi, through dreams, trained the first Alterers by guiding them from the edge of their subconscious. They ultimately urged humanity towards a great migration, to a promised land, towards rebirth—leading to the founding of Asgartha.